Entry tags:
uggghhhhhhhhhhhhhh this is a title.
Well my mom's cousin is getting put in hospice. =/ I feel really bad because she's taking it really hard and her aunt already lost her husband and one sister.
Anyway, I've been really tired and apathetic lately, and I really hate it. I don't know why... I just have no drive to do anything (not even read all my blogrolls or watch TV), including practice for camp. WHICH I JUST FOUND OUT I HAVE TO HAVE ALL MY MUSIC MEMORIZED FOR. Lovely...
Here's the curious thing. I think I am a natural optimist, always have been. It balances well with being rather practical and everything, but I've actually started wondering how much it is perhaps brain chemical related. Can't remember if I talked about this before. Anyway, what started me thinking about this is that when I drink, I don't get any positive/relaxed feelings out of it, I just get sleepy. And then if I drink enough, a little unbalanced (physically, you know, inner ear and vision and muscle control) and a migraine. I think you may (or may not) get more out of me if you get me jacked up on Mountain Dew. Well, for one thing, it definitely cements in my mind that drunkenness is mental, particularly for all the folks that can hold their alcohol well, but I do have to wonder if perhaps I--chemically--have a higher propensity towards being happy. Because my mom even asked me, when I told her how I've felt today, if I was depressed (...were depressed? fuck this tense), and... I don't think so. At least not how I think of depression. When I think of depression I think of feeling like life is not worth living, and although I have felt all weekend like everything is pointless, I DO NOT (and never have, and have always thought I never will) want to die. That's always how I've been. Seriously, all those mortality tales you read in high school when they talk about how no one wants to live forever? I would. You could do everything! Learn everything! It would be awesome. ANYWAY.
Also, talked about some stuff in psychology about basic personality traits (O.C.E.A.N.) and discovered I am probably some level of neurotic (meaning, easily emotional). ADDITIONALLY, the way the prof talked about it, I probably am some mild to medium form of paranoid? Which is interesting, because now I want to know what level is normal (if any... my extent of knowledge of that consists of one of Slartibartfast's lines from the new Hitchhiker's movie, so, you know, nothing much).
AAAAAAANNYYYYWAAAAAYYY.
I did nothing this weekend. I beat Indiana Jones and the Staff of Kings and did no homework and watched a bunch of movies, all because I had no drive to do anything and I completely forgot there were some things I should have done months ago and keep forgetting to do. THAT IS HAPPENING NEXT WEEK because I need to clear that off my schedule for fuck's sake. =/
Anyway, the game.
I want to know who designed all these ridiculous one-use buildings. BUILDINGS, mind you, not elaborate protection traps or anything. Well, some of them are temple-traps, but STILL, TEMPLE traps. How the fuck do people regularly get in and out of these things?!
They don't, that's how. A little bad design in there, I guess… I wish there were more concern for that. =/
Also... WAYYYY too much greco-roman influence. EXCUSE ME, a Nepalese temple (protecting Jewish treasure?!) would not look like an Italian cathedral from the 500s.
idfk. Anyway, the game felt a little... meh. Obviously, I completed it, which is farther than I got with Infernal Machine (still stuck on the fifth locale there--that game is too much effort to care), but I don't have any drive to really go back and play (except to get the Han Solo skin, LOLOLOLOLOL LET ME TELL YOU), and the only addictive part is... beating up the bad guys. Soooo. Yeah, I wish Lucas would put a little more creative energy into the games. (Well, not him necessarily, but, you know, buy some, I guess.)
I still don't know what the idol-headpiece-thing in the trailer or on the game site was for. Is that in a different version, the Wii/xbox versions or something? Weird.
BEST PART p.s. is when the staff turns into a snake. PERFECT. idk, I just like people playing with characterization like that. =˥
BUT, I do love the puzzle game for iphone/ipod, although that lacks any story whatsoever. SO, LUCASFILM, I think you should do a game with a great story but more logic puzzles (uh, Indy is an archaeologist, MAYBE SOME CODE-CRACKING OR SOMETHING) so that there are fewer Epic Temples of Impossibility and the plot is a bit less ridiculous and there are infinite puzzles so you are driven to play more than once and HIRE ME I WILL DO CONCEPT DESIGN AND STORYLINE AND SCRIPT-WRITING PLEEEEEEASE. :D
Mmmm... yeah. Gotta get to that homework. Fuckkkkkkkk.
Oh, P.S., beware in the future there will probably be a HUGE up-and-coming self-psychology post... You know, all the things that have been brewing in my head forever and I finally need to put down or something, hahahaha. Good times.
Sometimes I really wonder if I should have been a psychologist... =/
Anyway, I've been really tired and apathetic lately, and I really hate it. I don't know why... I just have no drive to do anything (not even read all my blogrolls or watch TV), including practice for camp. WHICH I JUST FOUND OUT I HAVE TO HAVE ALL MY MUSIC MEMORIZED FOR. Lovely...
Here's the curious thing. I think I am a natural optimist, always have been. It balances well with being rather practical and everything, but I've actually started wondering how much it is perhaps brain chemical related. Can't remember if I talked about this before. Anyway, what started me thinking about this is that when I drink, I don't get any positive/relaxed feelings out of it, I just get sleepy. And then if I drink enough, a little unbalanced (physically, you know, inner ear and vision and muscle control) and a migraine. I think you may (or may not) get more out of me if you get me jacked up on Mountain Dew. Well, for one thing, it definitely cements in my mind that drunkenness is mental, particularly for all the folks that can hold their alcohol well, but I do have to wonder if perhaps I--chemically--have a higher propensity towards being happy. Because my mom even asked me, when I told her how I've felt today, if I was depressed (...were depressed? fuck this tense), and... I don't think so. At least not how I think of depression. When I think of depression I think of feeling like life is not worth living, and although I have felt all weekend like everything is pointless, I DO NOT (and never have, and have always thought I never will) want to die. That's always how I've been. Seriously, all those mortality tales you read in high school when they talk about how no one wants to live forever? I would. You could do everything! Learn everything! It would be awesome. ANYWAY.
Also, talked about some stuff in psychology about basic personality traits (O.C.E.A.N.) and discovered I am probably some level of neurotic (meaning, easily emotional). ADDITIONALLY, the way the prof talked about it, I probably am some mild to medium form of paranoid? Which is interesting, because now I want to know what level is normal (if any... my extent of knowledge of that consists of one of Slartibartfast's lines from the new Hitchhiker's movie, so, you know, nothing much).
AAAAAAANNYYYYWAAAAAYYY.
I did nothing this weekend. I beat Indiana Jones and the Staff of Kings and did no homework and watched a bunch of movies, all because I had no drive to do anything and I completely forgot there were some things I should have done months ago and keep forgetting to do. THAT IS HAPPENING NEXT WEEK because I need to clear that off my schedule for fuck's sake. =/
Anyway, the game.
I want to know who designed all these ridiculous one-use buildings. BUILDINGS, mind you, not elaborate protection traps or anything. Well, some of them are temple-traps, but STILL, TEMPLE traps. How the fuck do people regularly get in and out of these things?!
They don't, that's how. A little bad design in there, I guess… I wish there were more concern for that. =/
Also... WAYYYY too much greco-roman influence. EXCUSE ME, a Nepalese temple (protecting Jewish treasure?!) would not look like an Italian cathedral from the 500s.
idfk. Anyway, the game felt a little... meh. Obviously, I completed it, which is farther than I got with Infernal Machine (still stuck on the fifth locale there--that game is too much effort to care), but I don't have any drive to really go back and play (except to get the Han Solo skin, LOLOLOLOLOL LET ME TELL YOU), and the only addictive part is... beating up the bad guys. Soooo. Yeah, I wish Lucas would put a little more creative energy into the games. (Well, not him necessarily, but, you know, buy some, I guess.)
I still don't know what the idol-headpiece-thing in the trailer or on the game site was for. Is that in a different version, the Wii/xbox versions or something? Weird.
BEST PART p.s. is when the staff turns into a snake. PERFECT. idk, I just like people playing with characterization like that. =˥
BUT, I do love the puzzle game for iphone/ipod, although that lacks any story whatsoever. SO, LUCASFILM, I think you should do a game with a great story but more logic puzzles (uh, Indy is an archaeologist, MAYBE SOME CODE-CRACKING OR SOMETHING) so that there are fewer Epic Temples of Impossibility and the plot is a bit less ridiculous and there are infinite puzzles so you are driven to play more than once and HIRE ME I WILL DO CONCEPT DESIGN AND STORYLINE AND SCRIPT-WRITING PLEEEEEEASE. :D
Mmmm... yeah. Gotta get to that homework. Fuckkkkkkkk.
Oh, P.S., beware in the future there will probably be a HUGE up-and-coming self-psychology post... You know, all the things that have been brewing in my head forever and I finally need to put down or something, hahahaha. Good times.
Sometimes I really wonder if I should have been a psychologist... =/